Game Rules
Tournament Format
Preliminary Round
Each level will accept 6 teams, divided into two groups, A and B, with 3 teams in each group. In the preliminary round, each team plays two games, and group rankings are determined by group-stage records.Tiebreakers in the Preliminary Round
If three teams have the same record, group rankings are determined by the following criteria in order:- Point differential
- Total points scored
- Drawing lots
Finals
- 5th-place game: 3rd place in Group A vs. 3rd place in Group B.
- 3rd-place game: 2nd place in Group A vs. 2nd place in Group B.
- Championship game: 1st place in Group A vs. 1st place in Group B.
Competition Regulations
Team Members
- Each team may register up to 15 players and must register at least 7; 15 players may be listed for each game.
- After the registration roster is submitted, the player roster may be changed until 23:59 on the Wednesday of the week the games begin.
- A player may register for at most one team per level and may not register for different teams within the same level.
- A player may register across levels, but only by playing up to a higher level. (e.g., a 6th grader playing in the U14 level)
Jersey Rules
- Teams must prepare two sets of jerseys, one light-colored and one dark-colored, or prepare reversible jerseys.
- Allowed numbers are 00 and 0-99.
- Players may wear compression wear, binders, T-shirts, etc. under their jerseys, either long- or short-sleeved.
- The team listed first on the schedule wears light jerseys and sits on the left side of the scorer’s table facing the court; the team listed second wears dark jerseys and sits on the right side of the scorer’s table facing the court.
- If a team’s player does not bring the team’s uniform jersey, the player must still wear clothing of the same color with a jersey number to play, and the team will be charged with one technical foul, which is not recorded as a coach, player, or team foul. Before the jump ball, the opposing team shoots one free throw. (Each player counts as one technical foul; if three players forget their jerseys, that is 3 technical fouls and three free throws.)
Game Rules
- At the start of the game, a team must have at least 4 players to play. If either team has fewer than 4 players, a 10-minute clock will start; if the players have not all arrived within 10 minutes, that team forfeits 0:20. If neither team has enough players, the game is forfeited.
- A made shot from beyond the 3-point line counts as three points; a made shot inside the 3-point line counts as two points.
- All levels use the standard free-throw line distance (5.8 meters from the baseline).
- At all levels, a player fouls out after 4 personal fouls.
- At all levels, a team enters the bonus after 4 team fouls in a quarter.
- The shot clock is 24 seconds at all levels, and resets to 14 seconds after an offensive rebound.
- At all levels, the offense has 8 seconds to advance the ball past half court.
- The game is played with a running clock, except that the clock stops in the following situations:
- Dead balls in the last 24 seconds of the first three quarters
- Dead balls and made baskets in the last two minutes of the 4th quarter and of overtime
- During team timeouts
- When a player is injured on the court
- In case of disputes or conflicts
- Timeout rules
- 1 timeout in the first half and 2 timeouts in the second half
- No timeouts in overtime
- Each timeout is 24 seconds
- After the timeout ends, once all 5 players of both teams have stepped onto the court, the game clock restarts
- For any provisions not specifically stated, the latest FIBA Official Basketball Rules apply.
Defensive Rules
- Zone defense of any kind is prohibited.
- This includes half-court zone defense and full-court zone defense.
- For violations of the above rule, the referees give a warning the first time; for each violation after that, the offensive team shoots one free throw and retains possession.
- A team leading by 20 points (inclusive) or more must retreat to defend inside the 3-point line in the half court.
- Once the trailing team has secured possession, the leading team must stop defending and attempting steals until the ball reaches inside the 3-point line in the offensive team’s half court.
- If defensive actions by the defending team outside the 3-point line cause the ball to go out of bounds or a change of possession, the trailing team retains possession.
- For violations of the above rule, the referees give a warning the first time; for each violation after that, the trailing team shoots one free throw and retains possession.
Team Violations
- If a team fields an ineligible player and a protest filed under the protest rules is upheld, the team’s win in that game is forfeited, and the team that filed the successful protest wins 0:20.
- For any violation of the above rules, the league will not issue a refund to the team.
Awards
Team Awards
Every player on each placing team will receive a medal.Individual Awards
- 2 from the 1st-place team.
- 1 from the 2nd-place team.
- 1 from the 3rd-place team.
- 1 from the 4th-place team.
All-Galaxy1Team:Selected by the coaches of each team.
- 1 from the 2nd-place team.
- 1 from the 3rd-place team.
- 1 from the 4th-place team.
- 1 from the 5th-place team.
- 1 from the 6th-place team.
All-Galaxy2Team:Selected by the coaches of each team.
Championship Game MOP
One player from the winning team of the championship game, selected by the league organizer based on that game’s stats or overall performance.
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